class MonsterReplicationInfo extends PlayerReplicationInfo;

var bool bFlipOver;
var float FlipOverTime;
var float ChargeStartTime,ChargeEndTime,ChargeAllowTime;

replication
{
	reliable if ( Role == ROLE_Authority )
		bFlipOver,
		FlipOverTime,
		ChargeStartTime,
		ChargeEndTime,
		ChargeAllowTime;
}

defaultproperties
{
}
